FANDOM


G

The Gunner is one of two class paths available for a Warrior in Lucent Heart.
As a marksman in training your focus will be keeping your enemies at range while you burst away at
their health with your deadly critical shots. Gunners have a variety of skills, from skills that deal additional damage, cripple your enemies, or put them to sleep to butting your opponents with the end of your rifle for invading your personal space. They are ideal for players who enjoy ranged combat with guns as opposed to spells.

A Gunner later chooses to become Nova Sentinel or Comet Marksman.

Active SkillsEdit

Icon Name Description
Bullseye Carefully aim and fire at your target increasing Accuracy by 25% and dealing 120% of your normal attack damage plus 23 points of additional damage. Minimum range: 1 yard.
Stun Shot Costs three times the ammo to fire a shot with a powerful impact that deals 140% of your normal attack damage plus 30 points of additional damage and stuns your target. A stunned enemy's chance to fall victim to a Physical Critical Hit is increased by 75%. Minimum range: 4 yards.
Hunting Stance Switching to your Hunting Stance will increase your shooting precision by 25% and increase your Critical Hit Chance by 7.5%, but reduce Movement Speed by 225 points.
Stock Strike Strike your enemy with the butt of your weapon instantly dealing 100% of your normal attack damage plus 6 points of additional damage and stunning it. A stunned enemy's chance to fall victim to a Physical Critical Hit is increased by 75%.
Stagger Shot Fire a shot which deals normal attack damage to your target and reduces its Movement Speed by 105. Temporarily deals an additional 20% of your normal attack damage plus 3 points of damage every 2 seconds. Minimum range: 4 yards.
Limb-Locker Deals normal attack damage plus 12 points of additional damage to your target. This will also immobilize your target.
Scatter Shot Fire a shot designed to hit multiple enemies which costs twice the normal amount of ammo and deals normal attack damage to a maximum of 2 enemies with a range of 7.5 yards.
Tranquilizer Put a target to sleep. A sleeping enemy's chance to fall victim to a Physical Critical Hit is increased by 75%. Enemies will wake early if they take damage. Not applicable to mechanical, item, demonic creatures, or other players. Minimum range: 4 yards.

Passive SkillsEdit

Icon Name Description
Trigger Discipline Enables you to equip rifle, hunting rifle and other firearms.
Deadeye Increases your Attack Speed by 15%, Accuracy by 7.5% and Critical Hit Damage by 25% with a firearm.