Priest origin, Sun Commissioner learns the highest ranks of healing skills including a powerful spell that can restore full health for a single ally. They also have a buff to increase the constitution of surrounding teammates. Not all of the Sun Commissioner's skills are for healing and it would be unwise to underestimate them in combat. They gain access to divine spells that can inflict serious damage on enemies.
Active Skills Edit
Judge your target after a period of time.
Fire Terra Shard at your target.
Set your enemy ablaze dealing Fire Damage every 3 seconds.
Fires a bolt of ice at a target every 1.1 and reduce Movement Speed.
Grants the caster immunity to skills, both active and passive. While this skill is in effect, the caster cannot use skills either.
Increases the CON points of your teamates within a certain radius around the caster.
Instantly restores HP to full.
Creates a protective shield on a teammate which can absorb physical and elemental damage.
Removes negative Physical skill effects from one teammate.
Cloak yourself in a magical haze which increases the chance that a monster attacking you will change targets.
Psyche's Greater Heal
Recover your target's HP.
Psyche's Healing Rain
Heals all your teammates within 10 yards .
Psyche's Healing Touch
Restores your target's HP .
Heals a friendly target every 2 seconds.
Resurrects a teammate. Unable to use during battle.
Recovers your HP.
Special Skills Edit
Instantly transforms the caster into a Sun Avenger.